#include "System.h"

#ifdef _WIN32

std::string GetEnv(const std::string &envName)
{
    const char * path = std::getenv(envName.c_str());
    if (path)
    {
        return path;
    
    }
    return "" ;   
}


#else
std::string GetEnv(const std::string &envName)
{
    const char * path = std::getenv(envName.c_str());
    if (path)
    {
        return path;
    
    }
    return "" ;   
}
#endif